Sixteen documented specimens of Travis Knox — the Ph.D., the Director, the Blue Suit, the Beer Frog — square off six-a-side in turn-based combat. Print it, cut it, play it at the kitchen table.
Each player fields a team of six Knoxes. Knock out every one of your opponent’s characters to win.
Players take turns, back and forth. A coin flip decides who starts.
On your turn, choose one of your characters that hasn’t acted this round. After it acts, turn it sideways. When every character has acted, a new round starts and everyone turns back upright.
Draw one action card (unless you already hold three). Your chosen character does one thing:
You may also play one action card on each turn, before or after.
At 0 HP a character is knocked out: turn it face-down. Healing never goes above a character’s starting HP.
Shield — blocks all damage from the next hit, then it’s gone.
Skip — that character misses its next chance to act.
Deal three or four characters each instead of six. Everything else stays the same.